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Today’s guest is an Apple Design Award-winning designer and developer. He shares how he’s able to turn a passion project into a successful game with 7 million downloads and without any paid marketing.

You will also discover how moving the purchase options earlier in the game flow helped increase revenue and how he used timed puzzles to get people back into the game.

Ryan McLeod:



03:19 – What are the things that he implemented later that he wished he had implemented during launch.

05:40 – How moving the purchase options sooner helped increase revenue.

Lakshmi uma

Lakshmi Uma is Appmaster's Podcast and ASO executive. She loves exploring ancient sanctuaries, architecture, and landscapes.

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