Today’s guest is an Apple Design Award-winning designer and developer. He shares how he’s able to turn a passion project into a successful game with 7 million downloads and without any paid marketing.
You will also discover how moving the purchase options earlier in the game flow helped increase revenue and how he used timed puzzles to get people back into the game.
Ryan McLeod: https://twitter.com/warpling
03:19 – What are the things that he implemented later that he wished he had implemented during launch.
05:40 – How moving the purchase options sooner helped increase revenue.