Today’s guest, Jordan Blackman, has worked on multiple 10 figure products for companies like EA Sports, Ubisoft, Zynga, The Pokemon Company, AMC Networks, Ellen Degeneres, and many more. You will discover a few easy ways to increase your game’s monetization.
01:04 – Jordan’s process for evaluating a product
02:55 – Questions to ask yourself when looking for strengths and weakness in your core loop
04:00 – The idea of “Optional Depth”
07:27 – How to do a Compulsion Analysis — mapping things out and seeing what’s missing in each time frame